Part 7: The Train to Laila Belle
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There's not really anything else to do in the area aside from collecting overworld treasure chests, so we're heading straight for the Cavam Valley station.
Music: "Goodbye" and "Hello"
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Glad to see he made it out after we left him to die.
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I seriously can't get over how nobody acknowledges the way we left that man in a collapsing mine. They act like taking the mirror is the worst thing they ever did to the guy.
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And then they board the train.
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And then he runs off for no explained reason.
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Cutscene: The Train to Laila Belle
This cutscene doesn't work well in screenshot format, so I highly recommend watching the video.
Music: From Anxiety to Impatience
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Dean peeks around the corner, but he sees something and ducks out of sight.
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Dean: Hey, wait... Is that-?
Dean follows the man to the cargo car.
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Dean: Greg... So you really are out to destroy golems...
Greg: ...You're that kid from before. Back off. Or would you rather die with this golem?
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Dean: Why do you have to keep blowing up golems, anyway? They're all we've got to teach us about lost technology! They're vital resources for improving out lives! And besides all that-I love golems! They're so big, and shiny, and cool... Yeah... If you saw a live golem yourself, I'm sure you'd understand! I've seen one! A real golem's arm, moving and everything! If you'd seen it, I know you'd-
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Greg grabs Dean by the collar and shoves him against the cargo.
Greg: You saw a golem's arm?! A man with a golem's arm?!
Before Dean can answer, Rebecca and Avril step out of the train.
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Greg: Hurry up! There's no time! Tell me, kid! Tell me what you saw! Spill it before this entire car gets bombed to bits!
Rebecca: Wha-?!
Avril: Bombed to bits...?
Dean: All...all I know...is...
Music: I'll Never Lose Because I Don't Want to Lose
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He said, clutching his throat where Greg grabbed it.
Dean: ... You can't be bad! You saved Chuck in that village! You're not a bad person!
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Greg shoots the ground by Rebecca and Avril
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Greg: Good, bad, I don't give a damn. I've been destroyin' golems for years, I've done it before and I'll go it again, regardless of what you think! Until I can draw him out and finish him off, I'm never gonna stop! D'you head me?!
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Dean attempts to back away, but finds himself with nowhere to go.
Greg: Give me your hand.
Dean: What?
Greg: Your hand, dammit! There's no time!
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Greg hands us this... Pokeball? and proceeds to kick us in the chest.
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Oh no! Dean is falling to his death, what will happen next?!
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Oh.
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Okay, back to the action!
Music: rebel assault
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Another... Pokeball? falls past Dean and somehow manages to hit the ground far before Dean does.
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It's kind of hard to convey in screenshots. They just pulled that dumb action movie thing where the shock from an explosion breaks a character's fall.
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Oh crap! The cargo just exploded!
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This is so dumb.
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Dean runs over toward the explosion and sees Rebecca and Avril falling to the ground.
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These girls are taking a long time to hit the ground.
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Dean catches Avril, and Rebecca lands gracefully on her feet.
Rebecca: Hey! Why didn't you catch me?!
Dean: ...Well, uh... I figured you could handle yourself, and... I mean, you're all right, aren't you?
Rebecca: Yes, but that's besides the point!
Greg approaches the group, and the cutscene ends.
Music: Nothing is Better than the Usual Time
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He said, after watching Greg blow up a train.
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Avril walks up to Greg and stares at him.
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Obtained Sword Medium!
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Greg joined the party!
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THANK GOD, we finally get to play!
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As you can see, we're still in Northwest Filgaia, just a bit north of Mirapulse. The northern circle is Gounon, and the southern one is the cave we have to pass through.
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Greg joins us at level 14, putting him three levels above the rest of the party. With him, he brings the Sword Medium, which increases HP and ATK.
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I use the my Blank Medium to create a copy of the Sword Medium, so I can put one on both Dean and Greg.
There are 32 Blank Mediums in the game, more than enough to copy every single medium for every single party member. There's not much point in doing this though, beyond making a second healer for a difficult boss or giving everyone EXP Up for grinding.
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The Sword Medium gives us a handful of useful Personal Skills and Arcana, and is a perfect fit for Dean.
Sword Medium
HP/ATK Bonus: Increases HP and ATK.
PS Counter: Randomly counters physical attacks.
PS Dash: Allows movement to any HEX.
PS Ley HP Regen: Recovers HP when the character begins their turn on a Ley Point.
PS Penetrator: Ignores the enemy's DFP when making a critical hit.
PS Ley ATK Up: Adds a +25 bonus to ATK when the character is on a Ley Point.
Crush Arcana: A physical attack to any enemy HEX. It changes its element to that of the HEX the character is on.
Quicken Arcana: Adds RFX/EVA Up status to the target HEX.
Heavy Crush Arcana: A powerful physical attack to any enemy HEX. It changes its element to that of the HEX the character is on.
React Plus Arcana: Adds DP/EP Up status to the target HEX.
Hyper Arcana: Adds ATK/MAG Up status to the target HEX.
Jump (25 FP): The inhabitants of the user's HEX jump to any empty/ally HEX.
Sonic Vision (50 FP): The user attacks with a critical hit.
Intrude (75 FP): Allows for two consecutive actions.
Equites (100 FP): Powerful physical attack on all enemies. Gains strength for each ally in the HEX.
PS Penetrator and the Force Ability Sonic Vision both compliment Dean's Double Critical PS nicely. Combining these with Hyper will turn Dean into a wrecking machine.
Those of you who played Wild Arms 4 may recognize Intrude. In Wild Arms 4, the character Raquel had the ability, though it only costed 25 FP to use. This is a problem, because if you had 100 FP, you could use Intrude five or six times in a row, and really break boss fights.
Music: CONDITION GREEN
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Greg's ARM has a small clip size, with his default ARM Part only holding 2 bullets. He makes up for this with high attack power. His ARM's range is the same as Rebecca's.
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Just because I never showed it before, here's what the Jump ability looks like. Because of PS Dash, it's not terribly useful unless you need to move several people at once, or if the enemy has you cornered. I normally use it, along with PS Dash, to run into a weakened ally's HEX and move them to a safer location.
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I'm not sure if I ever brought them up before, but if a character is standing in a HEX marked with Escape Zone, they can flee the battle by moving off of the HEX and into the Escape Zone. Now that we have four party members, we can also switch a party member out for a different one by using an Escape Zone.
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I couldn't get a screenshot of it (It activates like, 10% of the time.) but Greg's inherent PS is Shoot and Guard. Sometimes after using the Shoot command, Greg will guard until his next turn.
The Art of Wild Arms
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With today's update, we have Greg's profile, and a picture of Greg, Rebecca, and Dean.
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I decided to cut this where I did because of the length of the previous cutscene. I already have all the screenshots taken for the dungeon, so expect more later today or tomorrow.
Because of the general structure of the game, long cutscenes followed by long dungeons are going to be happening a lot. Would you guys prefer it if I take this approach, putting the chunks of pre-dungeon dialogue in one update and the dungeon in another update shortly afterward, or would it be better to combine them into one huge post?
Also, because it didn't occur to me to really describe what the mediums do until just now, I went back and added details on the Sky and Sea Mediums into the post where I got them, along with a more detailed description of how Mediums work.